Monday, August 31, 2009

Experience Enrichment




At one stage or another, most of us would have experienced the joys of playing with wooden building blocks as toddlers. Over time little has changed in the materials of this much loved baby toy. Although soft foam has been introduced as an alternative to wood, there is no other variation in the materials used. And so I saw an opportunity to challenge the conventions associated with the all-common wooden building block, by using silicone rubber with the addition of internal magnets.

Silicone rubber is becoming increasingly more popular and in some cases is also replacing many plastics used in the manufacturing of baby products. Concerns were raised over the effect toxic plastics were having on toddlers. Now used in baby bottles, dummies and teethers, amongst other things, silicone rubber has now been proven to be non-toxic to babies. Therefore if a child chooses to chew on the block, it is of no harm to them and can also act as a substitute teether. Previous wooden blocks were hard and often cube shaped, making it awkward for a baby to put in its mouth and also hard avoid hard sharp edges.

Designed for toddlers aged upwards of one year, these blocks aim to enrich the experience toddlers have during playtime, firstly achieved by the intriguing feel of silicone rubber in the hands. It has an unusual soft rubbery texture with the bonus of flexibility and the ability to bend and stretch, yet return to its original state. It is quite a pleasurable thing to hold and manipulate. Foam building blocks, whilst soft, also have some downsides. Small toddlers with teeth can chew on these blocks and hence leaving teeth marks, this can also happen when a pet dog gets a hold of them. While foam blocks can be placed in the washing machine and cleaned, the silicone blocks have the benefit of no retaining germs inside, and can easily be rinsed under warm water and even put through the dishwasher every so often.

The magnets inside the blocks occur on all four sides of the triangular pyramid, therefore allowing each individual block to be connected to one another on all sides. The blocks aim to encourage the urge to construct things and challenge the toddlers thinking, whilst the magnets help to eliminate the structure from being easily knocked over and destroyed, while also allowing for easy disassembly. The triangular pyramid was the chosen shape as a way to further challenge the conventional cube and rectangular blocks. These pyramid building blocks allow a child to first see the importance of triangles in shapes such as hexagons etc, while introducing children to more complex geometric shapes as they continue to build.

Interesting toys can enrich a child’s playtime experience in more ways then just the physical feel and taste. The silicone pyramid blocks also encourage social interaction with other toddlers and even their parents. The ability to share new toys and work together to build something, are skills a baby needs throughout their life. Also important is to make sure a toddler has fun while playing and associates it with a feeling of content and satisfaction possibly after creating something with their new silicone blocks.

Peer Comments

Nicholas Baroni
Danny Kim
Mitch Lockley
Jason Vergara
Greg Shar

Video Reflections: Yves Behar: Designing Objects that Tell Stories



http://www.metropolismag.com/webimages/183/YvesBehar_t346.jpg

Yves Behar focuses on the true meaning and value of a product. How the whole object should have a reason and meaning behind it, tell a story as to why it is the way it is. Taking something that seems normal and boring and bring a more personal value to the object. Example is the Y Water, redefining an otherwise average product into one with a story for is creation. "As designers how we can create a different relationship between work and our world?'

He talks about matching the human need to relate to an object through emotion and its story for being. Looking at designing from the inside out and bringing a more humanistic feel to something. Designing from interior to exterior without putting a 'skin' on it puts a greater value on a product.

Behar adds another dimension for designers to continue. What is the story of this object? He aims to make products more valuable on a personal level by considering interior and exterior and give a meaning to everything designed.

Video Reflections: Don Norman: Emotional Design



http://media.dwell.com/images/478*637/don-norman-faucet-expert.jpg

Don Norman discusses how he shifted to new process of thinking. Where he once would be associated with a product that was usable but ugly he now tries to understand beauty and pretty things and how emotion affects designs and what people think of designs.
He moves away from purely functional objects, to ones that are 'neat and fun' e.g the ping pong table with the fish. The fish aren't functionally essential to play but their addition to the table makes the consumer happy and makes it fun.

But Norman still highly values function for example the knife; he said it's 'wonderful to look' at and well balanced, yet it still fulfills its main function perfectly which is to cut.

Norman divides his theory of emotion in design into three parts; behavioural, reflective and visceral. How our emotions such as anxiety and fear affect how we work, how we make decisions etc. and how if we have a pleasant experience with a product we perceive that it works better. Example is the Mini Cooper, although not perfect people are still told to buy it as it is fun to drive.

Normans view on design raises an important issue that can help designers take into consideration the emotions the consumer experiences whilst interacting with a product. Are they having fun? A positive experience? How can this be improved? Showing designers that, yes function is important, but sometimes somethings beauty can be enough for a consumer to appreciate a product.

Monday, August 3, 2009

Video Reflections: David Kelley: Human Centred Design

David Kelley looks at the consumer and their relationship with a space or product. As technology and society changes, so has the needs and desires of the consumer. His aim is to bring the focus back to the needs of the user, and allowing human-centred design to personalise the interaction between consumer and product by bringing personalities and behaviours into product. One example is the office cubicle. The investigation into the walls, making them move and give the user a hug, in an abstract attempt to make it more 'human'. Also the wilting flower aims to reconnect the user with their environment, personalising the experience and the space.

This video brings the focus back to the consumers needs. This is important for up and coming designers as it shows the importance of maintaining a personal relationship between consumer and product rather than purely focusing on the functional aspects of a product

Shape of a Scent